Write out Maya assets complete of look development using Multiverse for Maya, then, in KATANA, read Alembic data using Multiverse for KATANA and automatically resolve entire shading networks via MaterialX. Currently supporting all native Maya shading nodes as well as native 3Delight shading nodes. All shaders are using OSL and are rendererd, procedurally, with 3Delight for KATANA.
New — Introducing bleeding edge Maya → KATANA interoperability via USD with full support of static, animated, deforming geometries complete of many attributes, on both Windows & Linux.
It is also possible to use Multiverse "Git" back-end for Alembic, which provides history, versioning, natural data de-duplication, compression and internet protocol mechanisms, thus opening the door to
Multiverse for KATANA is brought to you by J CUBE Inc. We are based in Tokyo, Japan.
Multiverse | Studio
Version 4.2.0 — Release Notes
Maya 2015 → 2017
Windows / macOS / Linux
Alembic 1.7 / USD 0.7.4
Multiverse for KATANA — Key Features
Introducing a one-click solution to bring complete Maya assets into KATANA via Multiverse ABC and USD* caches: write out Maya assets with polygons*, subdivs, attributes*, cameras*, particles*, look-dev and lighting using Multiverse for Maya, then read in KATANA and resolve geometry, attributes, lights, shading networks and reproduce
The hierarchy of your Maya scene is fully preserved and always natively accessible in KATANA after reading your ABC and USD cache generated with Multiverse for Maya. This allows users to quickly adapt to KATANA and benefit from selective material assignments, matching light rigs, attribute overrides, copy/instancing ect. All this in a KATANA-compliant workflow and without the need to use a custom UI or look files.
Maya lights are naturally transferred from Maya to KATANA via ABC with full support of Maya
OSL shading networks in KATANA.
Any arbitrary Maya shading network consisting of any Maya and/or 3Delight shading nodes is written in Multiverse ABC caches via Multiverse for Maya. They can then be read in KATANA using the
3Delight for KATANA is a production-strength rendering solution for KATANA. It introduces an artist-friendly rendering workflow built on top of an extremely high-performance
OSL rendering core. Key benefits include layers, Multi-Light with real-time light mixing, interoperability with Autodesk Maya via Multiverse, and physically plausible materials. Includes an advanced frame buffer,
Unlock the full potential of the Multiverse "Git" back-end for ABC: keep the history of your ABC asset, select, roll-back, compare versions of your data interactively within KATANA, load automatically an asset at its last revision ("HEAD"), and more in general open the doors to more interesting workflows. Especially interesting implications when versioning shading networks from Maya.
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