Brand

Easy, efficient, unified Alembic & USD I/O solution for studios.
Designed for Houdini Maya KATANA interoperability.

Multiverse Studio introduces Hyperspace:
a new API for unified I/O (Alembic, USD) asset plug-ins
and renderer-agnostic procedurals.





Brand Multiverse | Studio — Film & TV Projects




Brand Multiverse | Studio — Commercial Pricing


Multiverse | Studio is sold under yearly subscription. We do not sell single licenses.
Prices are inclusive of volume discount.
Maintenance/support & product updates are included with the subscription.
Prices may be subject to change, for quotes & orders please contact us


Total Licenses
(Interactive + Render)
Evaluation
1 license
Small Team
20 licenses
Medium Team
50 licenses
Large Team
100 licenses
Site License
100+ licenses
1-Month Trial Free!
(no support)
N/A N/A N/A N/A
1-Year Subscription N/A US$ 7200 /year US$ 15000 /year US$ 24000 /year E-mail
3-Year Subscription
(includes 20% discount)
N/A US$ 5760 /year US$ 12000 /year US$ 19200 /year E-mail
Supported Renderers 3Delight Arnold RenderMan (with other renderer support in development)

Additional Consulting Services
We provide optional R&D consulting services for API integration in other DCC products at a convenient weekly rate.
Please contact us for pricing and further details.




Brand Multiverse | Studio — Key Features


API

Architecture & API

Hyperspace: a flexible, object oriented architecture, that natively wraps modern hierarchical asset APIs such as USD and Alembic (potentially including other/future ones). Covers not all geometric data and is extensible to any the other type of objects such as attributes, collection/set, materials, lights, metadata, etc.

Unified Plug-Ins for Assets & Renderers

Transparently develop your own I/O asset plug-ins and render-time procedurals: thanks to Hyperspace they will work independently from the asset hierarchical file format (whether USD or Alembic) or from the renderer.

Works on any DCC App, on any Compiler/Platform

Easy to integrate in other DCC apps, regardless of versions, compiler restrictions or platforms. For example runs on any Maya versions (2015 → 2017) and KATANA versions (v2.5+) and on any respective supported architecture (Windows / macOS / Linux).

Languages

Easy to inter-operate with scripting languages through Lua and Python bindings. It is also possible to develop plug-ins using C#.

Sample Interpolation

Sample interpolation works in a completely abstract and automatic way. Works both at render-time (procedural) and in the OpenGL viewport (e.g. in Maya VP2 and potentially any other viewport). Ability to read topology-varying Alembic caches from Houdini with full support of "velocity blur", so to match in Maya the same look produced by Houdini's Mantra.

Writing and Reading

Native writing and reading of both Alembic and USD with motion blur (sub-samples). Full support of a large variety of geometric primitives, attributes and additional metadata.

Composition and Layering

Writing of compositions from Maya (compositions are written as native USD or Alembic files, that one can open in e.g. KATANA). Completely automatic and user-transparent reading of compositions in Maya. All without the need of any custom UI.

Elastic Compounds

Assets are read in the DCC app as "Elastic Compounds", a single node which can be "unpacked" to represent the full asset hierarchy. Consequent ability to assign attributes and materials to any node. Ability to "repack" assets. Hot-swappable bounding-boxesgeometry. In Maya fast VP2 draw with tiny memory footprint.

Overrides and Variants/Versions

Support of overrides in USD through variants and versioning support in ABC provided by Multiverse abcCoreGit Alembic back-end.

Hierarchy Preservation

The hierarchy of your assets is always fully preserved and natively accessible in the DCC after reading your asset via unpacking: this allows selective and dynamic material assignments, attribute overrides, and copy/instancing support.




Made by

J CUBE

Japan Reseller

Crescent

Trusted and used in production by


Renders with

3Delight
arnold

renderman

Integrations for

I/O technologies





Copyright © 2017 J CUBE Inc. Tokyo, Japan. All Rights Reserved.
Other registered trademarks are property of their respective owners.
J CUBE Inc. is a company of Polygon Pictures Holdings.
The Multiverse logo Brand is designed by @pberto.