Multiverse | Studio — Film & TV Projects
Multiverse | Studio — Commercial Pricing
Multiverse | Studio is sold under yearly subscription. We do not sell single licenses.
Prices are inclusive of volume discount.
Maintenance/support & product updates are included with the subscription.
Prices may be subject to change, for quotes & orders please contact us
(Interactive + Render)
|1-Year Subscription||N/A||US$ 7200 /year||US$ 15000 /year||US$ 24000 /year|
(includes 20% discount)
|N/A||US$ 5760 /year||US$ 12000 /year||US$ 19200 /year|
|Supported Renderers||3Delight Arnold RenderMan (with other renderer support in development)|
Additional Consulting Services
We provide optional R&D consulting services for API integration in other DCC products at a convenient weekly rate.
Please contact us for pricing and further details.
Multiverse | Studio — Key Features
Hyperspace: a flexible, object oriented architecture, that natively wraps modern hierarchical asset APIs such as
Transparently develop your own I/O asset plug-ins and render-time procedurals: thanks to Hyperspace they will work independently from the asset hierarchical file format (whether
Easy to integrate in other DCC apps, regardless of versions, compiler restrictions or platforms. For example runs on any Maya versions (2015 → 2017) and KATANA versions (v2.5+) and on any respective supported architecture (Windows / macOS / Linux).
Easy to inter-operate with scripting languages through
Sample interpolation works in a completely abstract and automatic way. Works both at render-time (procedural) and in the
Native writing and reading of both
Writing of compositions from Maya (compositions are written as native
Assets are read in the DCC app as "Elastic Compounds", a single node which can be "unpacked" to represent the full asset hierarchy. Consequent ability to assign attributes and materials to any node. Ability to "repack" assets. Hot-swappable bounding-boxes ↔ geometry. In Maya fast
Support of overrides in
The hierarchy of your assets is always fully preserved and natively accessible in the DCC after reading your asset via unpacking: this allows selective and dynamic material assignments, attribute overrides, and copy/instancing support.
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